1/04/2016

General Summary

Synopsis


The story follows the painful and bittersweet journey of a young herbalist who is afraid of violence.

All he ever wanted is a peaceful life with his father in Paula Village.

However, life can be cruel, as circumstances push him into the world of lies, betrayals and… violence.

The only thing that keeps him alive is “love”! Love helps him to survive and overcome countless obstacles on his adventure.

Sometime a hero can create circumstances. Sometime circumstances can create a hero.

He keeps on growing up, learns, improves, matures and stronger over time.

Gameplay


The gameplay features:

A lot of tools and gadgets to explore secrets and find treasures. Ex: Bombs, shovel, magical crystals and stones, maps, animal trap.

Event-based Lock-picking systems. This episode features a simple system. Other episodes will features more complex systems.

A more diverse and non-linear boulder system for puzzles. You need some strength to push the boulder. You'll need more strength to pull it.

Event-based Day & Night system (In progress...)

Two simple event-based Quest systems. One for Story Quests and one for Side Quests.

A more realistic script-based Party management system.

Special treasure chests that require special tokens.

Random cheat codes at the end of the game final credits for multiple play through (for this episode). Other episodes will features a script-based New Game Plus (+) system.

Fun minigames to collect your treasures. Ex: Racing, riddles solving.

Grinding is not necessary for level advancement. However, there are grind areas if you want to grind. Grinding is boring!

Simple event-based mining system and gathers natural resources.

Simple event-based jumping and climbing systems.

Script-based side-view battle system with visible opponents. No forced random encounters. No invisible monsters. More aggressive beasts is going to chase you down. The bandits of course will approach you. Other less aggressive opponents will leave you alone, unless you’re the one who start the battle.

A more realistic spoils system. You won't see a hero walks into a man/women's house, opens a chest and takes the gold away right in front of him/her. Beasts and some monsters don't drop gold. I mean, why would a wolf carry around gold? How could it carry gold, anyway? :D In this game, they drop body parts, instead. You can sell body parts for some quick cash or save it to built weapons/armors.

You won’t see chests in a public place and people around doesn’t bother to open it. You won’t see chests in a jungle, desert. There are other types of reward. We’re trying to make it a bit more realistic.

Shaola features a loosely classes system. The game focuses on characters, every character is unique and different from each other, depends on their figure, appearance, schools, profession, orientation and career path, as well as fighting style and cultural background.

Also, weapon usage in this game will be more flexible and realistic. Sword used to be the most common weapon. Hunters in the medieval ages are very good at melee combat. So, we think it would make for more sense for hunters to be able to use melee weapons.

You don't need to do any complex mathematical calculation on each class or grind it out to advance to higher levels. All you need to do to conquer this game is to be careful with each decision from the multiple choices, looks out for quests and secrets, managing your money wisely and using your skills, potions and items precisely. And please don't forget to saves the game, especially before each important event. :)

We try to make this game and our upcoming games unique and different. We make many little tweaks to make it different from other previous RPGs and hopefully better experience for you.

Good replay value. Multiple endings. Multiple dialogues depends on various game progress and party member availability.

The endings will be determine by many variables, including multiple choices and subtle triggers. For examples: When you go out of your house in the morning, who did you go to see first? Which house did you go to first? After you got the quest to gather the party, which party member will you come to see first?

We focus on the growth of the characters, not only on levels and skills but also intelligent, maturity, confidence, mental toughness. Not only on game parameters, but also on the changing of personality over time. So, the story, plots and dialogues must be managed carefully.


More valuable “Guard” option during battle. No longer useless, now it's become a useful tactical option. In fact, in some tough battles you’ll have to “Guard” 95% of the time. Plays the game to find out! (Hint: Focus on Victor in the ealier stages of the game.)


Characters


This episode has 18 playable characters, including 2 main characters, 4 important characters, 12 mercenaries and a... tiger.

There are 2 types of character: Story characters and mercenaries. Story characters are characters that, well, relate to the main plots and storyline. While mercenaries are characters that is not really relate to the story. It’s beneficial but not necessary to find and hire them to add to your team. This is similar to the “Story Quests and Side Quests” concept.

Main article: Story characters

Main article: Mercenaries

The world of Shaola


The world of Shaola includes 1 empire, 7 kingdoms, 1 republic, 25 other factions, 4 main races (Human, Elves, Dwarves, Orcs).

Main article: Guilds and Factions of Shaola

Other


Developer: Smiling Dragon RPG Studio

Platform: PC
Operating Systems: Windows 98 to Windows 10
Minimum System Requirements:
RAM - 128+ MB or more
Free space - 200+ MB
Price: This game is completely Free.

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